Pokemon Platinum has launched in India, and it’s a fantastic game.

It’s not perfect but it’s still one of the best games in the world, with the kind of depth and charm you could hope to find in a title from the golden era.

We spoke to lead programmer and artist, Arun Kumar, about the game’s design, and his thoughts on the series.

Pokemon Platinum is a collaboration between The Pokemon Company and developer Team Alpha.

It was developed by a team of more than 40 developers from around the world.

It has been in development for more than 10 years.

In this episode, we talk to Arun about how the game was created, how he designed Pokemon Platinum, what he likes about the games and his favourite Pokemon.

You can find the episode below.

It starts with a short overview of the game and its history, and then we move into the main characters and the main world of Pokemon.

We then dive into the core mechanics of the title, which are based on Pokemon Black and White.

In our last episode, you were introduced to Aruntu, the main character of Pokemon Platinum.

Can you give us a little bit of his backstory?

Arun: I guess I’m the one who came up with the idea for Pokemon Platinum in 2010, and I have been working on it for a long time.

I have an older brother who plays Pokemon and I’m obsessed with the game.

I would be lying if I said that I didn’t have ideas for Pokemon games, but I’m always surprised when people start asking me to come up with something new.

I am also a big fan of Pokemon and the series in general, and so it was a natural for me to bring that to the table.

I really love working on Pokemon, so when I was asked to come to work on the title for Team Alpha, I couldn’t resist.

I was just as excited as you guys were, and also felt that the project needed more time.

It was also a good opportunity to test a new team, as we were not able to work with our own team members in the past.

With Team Alpha being new to the franchise, we had a new person working on the project, and the experience really helped us to see what was possible.

The team members have done a great job and really worked hard on the game, and they really have given us great feedback and input on the core gameplay mechanics.

We also got to see the games evolution and how it evolves.

I’m really proud of the team and the project.

You’ve made a lot of games over the years, but what has your favourite one been?

Arunt: For me, I think the game that I love the most is the one that I was the one responsible for.

I played a lot more of the first two games with my younger brother, and he really enjoyed the first one.

But now that I’m in my thirties and my brother is in his thirtys, I haven’t really got the chance to do that.

I guess one of my favourites is Pokemon Red.

I had a blast with it, and we were both in the same age group at the time, and when we played it we were really into it.

I also like Pokemon Blue, and Black and Green.

We both loved Pokémon, but at that time, there wasn’t a lot out there.

So it’s really nice to see a game like that evolve and get better and better.

We also had a lot in mind for the Pokemon Omega Ruby and Alpha Sapphire, but when we started the Pokemon Platinum project, I didn.

I thought, ‘If I go back to the games that I played when I first started working on them, I’ll probably be disappointed because I’ll want to replay them.’

But as we started to develop the title we got to explore the different worlds of the Pokemon universe and I think we have really enjoyed what we’ve done with the title.

The other thing that I really enjoyed about the Pokemon series is that the world is so wide and vast, and its so deep.

I think Pokemon has been around for a very long time and the world has really changed since then.

I always love to see how the world of the franchise evolves over time.

The Pokemon franchise is a franchise that has been on the backburner for so long.

What was the motivation behind making this game?

Arunchu: The Pokemon universe has always been so big and complex, and with so many different worlds to explore, it’s difficult to create a game that is easy to get into and play.

And the core concept of Pokemon was really hard to make and make the game as fun as it needed to be.

The core concept was so huge that we needed to keep everything in the back of our minds.

I suppose we had to keep in mind that we have a lot to do on our own, but we’re going to get more time to work.

We didn’t really have much of a chance to

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